Автор: andre
I’m also waiting for HiDPI support of the editor on Windows. On a 4k screen the fonts are way too small. Please hurry up on that one.
View ArticleАвтор: Unity 5.4 Beta: la grafica ha il suo power-up, ma non dimentichiamoci...
[…] Tra le modifiche troviamo alcune migliorie per il settore VR (di cui probabilmente Unoty sarà protagonista, e qui secondo me scendono i lacrimoni dalla disperazione), luci e particelle migliorate,...
View ArticleАвтор: Suvrojit
yes the HiDPI is really needed. Windows scaling makes the font look worse and on native scale the font looks way too small. It would also be good if they can revamp the looks (take cue from Blender) or...
View ArticleАвтор: Kuba Cupisz
We’re testing the progressive lightmapper against more and more content, and sorting out the issues we run into. No exact ETA on shipping the experimental build yet. Rest assured that we want to get it...
View ArticleАвтор: Kuba Cupisz
Distributed lighting builds will most likely be limited to Enlighten in the first iteration. In Enlighten the jobs are a somewhat heavy and all the inputs are normally read from disk. This works really...
View ArticleАвтор: Andy
I disagree that the editor looks horrible; I think the it’s the most attractive, compact and functional of all the game engine editors available to me, at least.
View ArticleАвтор: Jaimi
I agree — Unity Editor works and looks good in my opinion. And please don’t borrow anything from Blender — it’s hard to use because it doesn’t stick to UI standards.
View ArticleАвтор: Steven
These changes are all well and good, but the majority of games I see being made with Unity are pixel perfect 2D platformers, often with normal/depth/specular maps and such. How about more support for...
View ArticleАвтор: Jonatan
What happend to Director: Sequencer ? It suppose to be in 5.4 but now it’s moved to alpha? I was really waiting for it… :(
View ArticleАвтор: Paulo Godinho
You can profile the editor itself using the built-in profiler. Check if the retina rendering is eating up your performance.
View ArticleАвтор: The Big D of the west
Yes! They need to fix that, they also need to add more terrain painting options, like painting on angles.
View ArticleАвтор: GDC 2016 Videos Collections –تجميع فيديوهات مؤتمر تطوير الالعاب 2016 |...
[…] واخيرا المقال التفصيلي الذي يتحدث عن التاثيرات البصرية المستخدمة في انتاج العروض من هنا […]
View ArticleАвтор: aquilla kriger
well done unity , keep up the good work glad you are making it public beta , and 5.3.x is getting some love . All good stuff , Unity always amazes me by how they listen to the community ! Bravo!
View ArticleАвтор: Megjelent a Unity 5.4 béta - Meshmag
[…] valamint a jobb többmagos támogatás, de akit igazán érdekel a téma, az látogasson el a Unity blogra, és olvassa el a részletes […]
View ArticleАвтор: Tanuj Arora
Its good to see the performance enhancements!! Looking forward for major release! However, can anyone tell, whether unity will be working on html5 builds working for mobile browsers?
View ArticleАвтор: Limerock
Removing PS3 suport was a misstake. PS3 might have a few years on it, but it is still a viable platform people buy to this day. my brother bought one a few months back and it was a good cheaper...
View ArticleАвтор: Stevepunk
Several things have broken since the update. Celshading in deferred based on clamping values from light.ndotl no longer works and projects with thus feature that are updated to 5.4 revert to gradient...
View ArticleАвтор: Drymn
I’m not a programmer though, i hate when they update and has bug on visual scripting tool, at very least tell to the publisher how to fix a bug quickly though I impressed of the updates beta tester GAME!
View ArticleАвтор: Lief
there are some broken shaders (mobile, toon for example), but hiDPI support is really good (I tried it on OSX and unity 5.4 beta looks really good compared to 5.3.4, for example Game and Scene editor...
View ArticleАвтор: Ethan
Actually, there is a feature in 2d that allows this behavior very easily. check this out:http://docs.unity3d.com/Manual/class-PlatformEffector2D.html this makes platforms that are one sided like you’re...
View ArticleАвтор: Alexey
Question to developers: Will the upgrade to this version of the Linux version Unity? UE4 have problem with the launcher on Linux, if so yes then I will move to Unity.
View ArticleАвтор: mike
Does the new Beta 5.4 support DirectX 12 and get the frame rate boosts like those demonstrated in this video? (they achieve a 60fps with 160k drawcalls per frame!)...
View ArticleАвтор: Nicolas KLETHI
All those fancy features and still no proper mixed lighting support for directionnal specular lightmaps… What a shame !
View ArticleАвтор: Dave3D
What ever happened to the new Unity 2D tools shown at GDC2015, like. Smart Sprites, etc?
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